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Archive for November, 2009

Santa – Zombified

30 Nov

I’m wrapping up development on Z is for Zombie 1.3, and as you may or may not know, it takes place in the mall:

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I wanted to post a preview of the ultimate boss for Z is for Zombie. After fighting your way through the mall, you end up at Santa’s Village, and have to battle with Santa himself. He was caught up in the Zombie Plague and was half turned. Since he was already immortal, he couldn’t really become one of the undead.

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Which brings me to the sequal to Z is for Zombie – S is for Santa. In S, you must chase Santa over land and air, finally ending up at the North Pole. 

 S is for Santa is due out mid-december.

 
 

Another Z is for Zombie Review

29 Nov

What’s On iPhone posted a review of Z is for Zombie a short while ago.

Go check it out!

 
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Z is for Zombie 1.3 – The Mall

28 Nov

As you may or may not know, in Z is for Zombie 1.3 there is a new level coming, The Mall. I finished inking and coloring the first stage of it this morning:

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I also got 1/2 through the second stage of it this afternoon. I should be wrapping it up in the morning and hopefully submitting 1.3 for review by the end of the weekend. If you like this sort of thing, follow me on twitter, I tend to post pics of the prototypes I’m working in.

 
 

V is for Vortex level packs

28 Nov

I’ve had some questions about the number of levels in V is for Vortex. Version 1.0 shipped with 18 levels, which is a far cry of how many I wanted to include, but time was not on my side. I just want to put in writing the plans for V, and what you can expect:

There will be at least 100 levels in the game:

  • 1.0: 18 levels
  • 1.1: 18 more levels – (36 total)
  • 1.2: 18 more levels – (54 total)
  • 1.3: 18 more levels – (72 total)
  • 1.4: 18 more levels – (90 total)
  • 1.5: 18 more levels – (108 total)

so, I guess that puts the minimum number of levels at 108. If sales are good, I’ll keep going, but I promise at least 108 levels. Right now it takes about 2 weeks from start to finish for each ‘level pack’. Then another 10-14 days for apple to approve, so I expect 1.1 to come out towards the end of december. If I can get ahead of the curve, the updates should come out a little quicker.

And just to be perfectly clear, each update is free.

 
 

V is for Vortex is out!

28 Nov

V is for Vortex was just approved for sale!

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