Z is for Zombie 1.2 Progress

I’m wrapping up work on Z is for Zombie 1.2, everything is really coming together. I’ve got a ton of user requests in the game, some fixes to address the glitches and some major performance improvements. Previously many of the zombies were spawning off screen, causing a massive slowdown. I’ve completely redone that entire aspect of the game, and it’s made a huge improvement. I’ve also added a pause button that gives you the option to quit to the main screen instead of forcing you, redone the ammo and health crates to make them a little easier to see. The Zombie AI has had some additional work.

Unfortunately, I didn’t get the additional weapons fully tested in time for this release, so they’ve been pushed back to 1.3. I’d rather get this performance update out instead of waiting another week.

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