Z is for Zombie 1.2 is just about complete, I’m just working out a bug with the new Pause system. Pausing works great, but there is currently a bug when you pause to exit the game, and reenter a different part of the game (e.g. story -> survival). When you do that, there are no bad guys to fight. Very strange, but I’ve been working on that entire system for the past hour and a half, and my brain is fried. Hopefully looking at it fresh tomorrow helps me fix it. Once it’s done, it’s getting submitted. Big performance improvements in this one.