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Z is for Zombie 1.3 is out!

By: Jonathan Mulcahy Published: December 16, 2009

Z is for Zombie 1.3 was just approved! The update is pretty huge:

  • The main screen has been redesigned, clicking on freeplay no longer causes it to slide off screen to display new options; instead a small drawer opens up. This resolved two issues: first, it was a common occurance that the menu would keep sliding completely off the screen, the buttons were still active, but you couldn’t see what you were clicking on. Secondly, some of the buttons were off kilter, but both of those are fixed.
  • Survival Mode AI bug: There was a bug in the AI in survival mode, becuase of the way the AI worked, the zombies would all come at you in a straight line, which made it very very easy. They now come out at different lines requiring you to actually move
  • Balancing: In survival mode the ammo box spawned way to often, it was possible to have hundreds of spare ammo, while in the game itself, it didn’t spawn often enough. Both have been adjusted
  • Onscreen Controls: The game now has optional onscreen controls (enabled by default).  Accelerometer controls are still available for those of you who perfer that, just go into settings to turn them on or off.
  • New Level: The Mall – the mall level is finally complete, battle your way through the mall to Santa’s Village for the fight of your life. Santa has been bitten by a zombie and has half turned.

It should be showing up in your update list soon.

[http://itunes.apple.com/us/app/z-is-for-zombie/id306906813?mt=8]

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