F is for Falling

I’m wrapping up development on a new game that I created as part of the Macworld 2010 GameSalad Challenge. It started making the game on Monday, and I’ll be wrapping up development today (Friday). I spent about 3 hours a day, so it came together pretty quick. The longest part of making the game was creating the art work.

It’s called F is for Falling. the goal is to fall as long as you can without dying. Your player, a stunt man, jumps out of a plane without a parachute, right above an airshow. Dodging Airplanes, Hot Air Balloons, Helicopters, Rockermen and Hang Gliders, not to mention all the birds, can you make it all the way back to earth?

It will be submitted to the App Store this weekend.