Archive for February, 2010

Falling Touch Controls

In F is for Falling 1.3 I introduced onscreen touch controls for people who want that option. It’s pretty basic, but I made this graphic to show exactly where the touch zones are, and what they do:

Falling 1.4 High Scores Falling 1.4 High Scores

In F is for Falling 1.4 I switched the way High Scores were calculated, mostly because it made more sense. However, an unintended consequence is that your old low scores were technically higher than your new high scores. In 1.5 I am adding a reset scores button (just in case), but in the meantime, just delete [...]

F is for Falling 1.4 is out!

F is for Falling 1.4 is out. This update was more than just an update for 1.3, it had a bunch of new features and performance improvements too. It should be showing up in the App Store over the next 2 – 3 hours. Bug Fix: High Scores were not saving Bug Fix: Player would [...]

F is for Falling 1.4 Preview Video

Here is a quick preview video of F is for Falling 1.4. It shows off a bunch of the new enhancements in 1.4, due out next week. Birds don’t kill you anymore, they spin you around during which you can’t move There are now achievements with notifications Tweaked High Score method (it count’s down from [...]

F is for Falling 1.3 Bug / 1.4 Submitted

So, F is for Falling 1.3 was released last night, and a huge bug got by me, saving of high scores. I had completely redone the high scores to make it load faster, and I must have missed the ‘update high scores’ feature.  Not sure how that got by me, but it did. In other [...]

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