I know it’s been awhile, but it’s for a good reason. I’ve been hard at work at what I think is my best game to date. It’s coming to the iPad and the Mac App Store this spring, but for now here is a VERY quick sneak peak at the level selection system.
I just finished putting together a quick video preview of my new iPhone game. I’ve been working on this for the past few weeks in my spare time, so it’s been a basic one. Every single piece of artwork was drawn by me on my iPad using Sprite Something, a great 8bit art tool. Anyways, I’m very happy with it. I took an extra week to really polish off the game, adding instructions, sound effects and background animations. I think it really makes the game look fluid.
About the Game
Freakin’ Zombie Heads is a new iPhone game due out August of 2010. In FZH, you need to match up zombie heads as they are tossed into a garbage can. When two heads are matched, they explode, making room for more. The zombie heads fall at an increasing rate of speed, threatening to overflow the trash can. If they reach the top, you lose! As you destroy more and more zombie heads in a row, you unlock achievements, and increase your bonus multiplier. In a tight spot? Save the dynamite powerup to quickly clear the screen, but user beware! Using the dynamite resets your streak!
YouTube
YouTube Link: http://www.youtube.com/watch?v=y8KPPiZt-jw
Here is a YouTube video showing the new features in Z is for Zombie 2.0, the locked freeplay levels, new weapons and the new High Scores and Statistics screens. It’s sitting in review, and I’m hoping it comes out early this week.
Here is a quick preview video of F is for Falling 1.4. It shows off a bunch of the new enhancements in 1.4, due out next week.
- Birds don’t kill you anymore, they spin you around during which you can’t move
- There are now achievements with notifications
- Tweaked High Score method (it count’s down from 40,000)
It’s in currently in review.
Some screenshots of F is for Falling 1.3



