F is for Falling 1.6 submitted

I just submitted an update for F is for Falling, version 1.6. It includes iOS 4.0 support for multitasking, improved performance, and even smoother tilt controls. I’m thinking about getting high resolution graphics in the next release, but it all depends if you would actually see a difference, this being a hand drawn game and [...]

F is for Falling 1.5 is out!

Wow, that was wicked fast, F is for Falling 1.5 is out!! As I said previously, this was mostly a bug / performance improvement release, but I did sneak in a few new items: Bug Fix: Leaderboards button linked to wrong place Bug Fix: If you did from a large hazard (balloon or plane) while [...]

F is for Falling 1.5 submitted

I just submitted version 1.5 of F is for Falling to the App Store. This was mostly a bug / performance improvement release, but I did sneak in a few new items: Bug Fix: Leaderboards button linked to wrong place Bug Fix: If you did from a large hazard (balloon or plane) while spinning, the [...]

Falling Touch Controls

In F is for Falling 1.3 I introduced onscreen touch controls for people who want that option. It’s pretty basic, but I made this graphic to show exactly where the touch zones are, and what they do:

F is for Falling 1.4 is out!

F is for Falling 1.4 is out. This update was more than just an update for 1.3, it had a bunch of new features and performance improvements too. It should be showing up in the App Store over the next 2 – 3 hours. Bug Fix: High Scores were not saving Bug Fix: Player would [...]

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