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Posts Tagged ‘iPhone’

and so it goes

02 Mar

Z is for Zombie 2.1 was just submitted to the app store :) The general consensus from the 2.0 update was that the gameplay got a lot more difficult. I’ve balanced the fastest / strongest zombies so they move a little slower, and are a little easier to kill.

Not too easy though :)

If past updates are any indication, it should be out towards the end of the week.

 
 

Z is for Zombie 2.0 YouTube Video

28 Feb

Here is a YouTube video showing the new features in Z is for Zombie 2.0, the locked freeplay levels, new weapons and the new High Scores and Statistics screens. It’s sitting in review, and I’m hoping it comes out early this week.

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

 
 

Z is for Zombie 2.0 submitted

26 Feb

I just submitted Z is for Zombie 2.0, formally version 1.5. There were so many improvements and changes to the game, it really deserved a major release.

  • Progress Saving
  • High Scores
  • Statistics
  • Zombies have hit points
  • New Weapons! Pistol / Shotgun / PipeBomb
  • Massive performance improvements
  • New onscreen controls (joystick)
  • Smoother Accelerometer Controls
  • Unlockable Freeplay (go back and beat your score)
  • New Game Over Screens
  • Finally, a ton of bug fixes

Screenshots and preview video coming this weekend!

 
 

Z is for Zombie 1.5

17 Feb

I started working on Z is for Zombie 1.5 last night, it’s going to be a huge update:

  • High Scores
  • Better Stats
  • Progress Saving
  • Multiple Weapons
  • Zombies have hitpoints
  • Massive performance improvements
  • Improvement onscreen controls (joystick)

I’m hoping to have it wrapped up within a week.

 
 

F is for Falling 1.5 is out!

12 Feb

Wow, that was wicked fast, F is for Falling 1.5 is out!!

As I said previously, this was mostly a bug / performance improvement release, but I did sneak in a few new items:
  • Bug Fix: Leaderboards button linked to wrong place
  • Bug Fix: If you did from a large hazard (balloon or plane) while spinning, the game over screen would be rotated.
  • New Feature: Reset Scores button to reset all the high scores. You’ll need this if you have a score from version 1.3 and prior.
  • New Feature: Backgrounds toggle in settings screen, allows you to turn off the background clouds for performance improvement.
  • New Hazard: A Big Bomb that will blow you to pieces
  • Performance Improvements: I was able to reduce the memory footprint by 10%! This makes a big different on 1st gen devices.

I encourage everyone to comment below, or use the contact form to send me some ideas of what to include in 1.6!