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	<title>How I Hate The Night &#187; iPhone</title>
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		<title>A Long Way Home Mini hits the iOS App Store!</title>
		<link>http://howihatethenight.com/2012/01/23/a-long-way-home-mini-hits-the-ios-app-store/</link>
		<comments>http://howihatethenight.com/2012/01/23/a-long-way-home-mini-hits-the-ios-app-store/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 20:20:26 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[Game Announcements]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ipod]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=1159</guid>
		<description><![CDATA[&#160; A Long Way Home has finally hit the iPhone / iPod Touch! It is available today, immediately, for $.99. &#160; Some reviews from the iPad Version: “A Long Way Home has all the hallmarks for an indie sleeper hit on the iPad.” – Pocket Gamer “Not many mobile or tablet games actually evoke an emotional [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>this is cool&#8230;</title>
		<link>http://howihatethenight.com/2012/01/05/this-is-cool/</link>
		<comments>http://howihatethenight.com/2012/01/05/this-is-cool/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 04:24:08 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=1070</guid>
		<description><![CDATA[according to google&#8217;s translation of their page, i think they liked the game. It&#8217;s coming to the iPhone this month, and hopefully android as well. [iPhones.ru] &#160;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Coming soon to iPhone / iPod Touch</title>
		<link>http://howihatethenight.com/2012/01/04/coming-soon-to-iphone-ipod-touch/</link>
		<comments>http://howihatethenight.com/2012/01/04/coming-soon-to-iphone-ipod-touch/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 16:46:59 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[droid]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=1064</guid>
		<description><![CDATA[Both of my previous iPad only games, Obliteration HD and A Long Way Home, are coming to the iPhone and iPod touch this month! I wrapped up converting Obliteration HD last night, and A Long Way Home should be completed this week. Both games should be available in the App Store for only $.99 later this month. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Long Way Home (Mac) Lost Progress Fix</title>
		<link>http://howihatethenight.com/2011/07/28/a-long-way-home-mac-lost-progress-fix/</link>
		<comments>http://howihatethenight.com/2011/07/28/a-long-way-home-mac-lost-progress-fix/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 01:42:47 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=1053</guid>
		<description><![CDATA[If you lost the progress of your game after the 1.2 update, here&#8217;s a quick fix: The new version looks in: /Users//Library/Application Support/A Long Way Home/save.data The old version used: /Users//Library/Application Support/Long Way Home/save.data If you copy the &#8220;Long Way Home/save.data&#8221; to the new location it&#8217;ll restore your progress. Thanks to errol for pointing that [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Long Way Home &#8211; Approved</title>
		<link>http://howihatethenight.com/2011/06/14/a-long-way-home-approved/</link>
		<comments>http://howihatethenight.com/2011/06/14/a-long-way-home-approved/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 16:10:52 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=1007</guid>
		<description><![CDATA[A Long Way Home has been approved. After almost 10 months of work, I never thought this day would come. This game has evolved many times since I started working on it, and for the better. The method of gameplay has drastically changed from my original thoughts, the graphics were done and redone and redone [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review of Zombie Heads</title>
		<link>http://howihatethenight.com/2011/03/06/review-of-zombie-heads/</link>
		<comments>http://howihatethenight.com/2011/03/06/review-of-zombie-heads/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 22:34:45 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=929</guid>
		<description><![CDATA[touchreviews just posted a review of Zombie Heads. You can read it here: http://touchreviews.net/zombie-heads-iphone-game-review/ &#160; &#160;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zombie Heads: Coming soon iPad &amp; Mac</title>
		<link>http://howihatethenight.com/2011/02/24/zombie-heads-coming-soon-ipad-mac/</link>
		<comments>http://howihatethenight.com/2011/02/24/zombie-heads-coming-soon-ipad-mac/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 15:10:07 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8 Bit]]></category>
		<category><![CDATA[Chiptune]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Zombie]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=908</guid>
		<description><![CDATA[This past week I completed porting my game Zombie Heads to the iPad, and this morning I completed porting my game to the Mac App store! The iPad version should be available sometime late next week, and the Mac App version a week later. &#160;]]></description>
		<wfw:commentRss>http://howihatethenight.com/2011/02/24/zombie-heads-coming-soon-ipad-mac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Featured on Gizmodo</title>
		<link>http://howihatethenight.com/2010/10/26/featured-on-gizmodo/</link>
		<comments>http://howihatethenight.com/2010/10/26/featured-on-gizmodo/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 00:29:58 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gizmodo]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Obliteration]]></category>
		<category><![CDATA[Sale]]></category>
		<category><![CDATA[Zombie]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=867</guid>
		<description><![CDATA[Two of my games have been featured in Gizmodo&#8217;s App Deals of the Day these past two days. Yesterday Obliteration HD was listed, today Z is for Zombie is listed, and has it&#8217;s icon featured in the main post! Not bad for a last minute sale! Get them while they&#8217;re free. They go back to [...]]]></description>
		<wfw:commentRss>http://howihatethenight.com/2010/10/26/featured-on-gizmodo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bigger Halloween Sale</title>
		<link>http://howihatethenight.com/2010/10/25/bigger-halloween-sale/</link>
		<comments>http://howihatethenight.com/2010/10/25/bigger-halloween-sale/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 15:13:34 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Halloween]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Sale]]></category>
		<category><![CDATA[Zombie]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=865</guid>
		<description><![CDATA[As you already know, Freakin&#8217; Zombie Heads has been on sale for Halloween for a few weeks now. Well, today, for the last week of October, both Obliteration HD and Z is for Zombie, are joining FZH! All three apps are free until Midnight on October 31st. You can download all three games directly from [...]]]></description>
		<wfw:commentRss>http://howihatethenight.com/2010/10/25/bigger-halloween-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>False starts and a new game.</title>
		<link>http://howihatethenight.com/2010/09/16/false-starts-and-a-new-game/</link>
		<comments>http://howihatethenight.com/2010/09/16/false-starts-and-a-new-game/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 03:04:38 +0000</pubDate>
		<dc:creator>Jonathan Mulcahy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://howihatethenight.com/?p=860</guid>
		<description><![CDATA[Well, I spent the past three weeks working on a new game, and it&#8217;s not going anywhere. It really pains me to do this, but I&#8217;ve shelved it for now. I think the main problem is that I designed all the artwork before I had a good framework done. I could push ahead and make [...]]]></description>
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