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Posts Tagged ‘iPhone’

Updates and Progress

23 May

It’s been a busy few weeks, both professionally and personally, which is why there has not been as many updates. This is where I am with everything:

Obliteration HD – I’ve finished creating 25 new buildings, cut them up and added them to the game. I’ve been working on getting little zombies running around. I’ve got them moving, but I’m working on getting them smoother. I’ve also started designing the next level pack, as well as some bug fixes. I’m hoping to wrap it up in the next two weeks.

I’ve also stated work on two new apps. Once is a small utility for fun, the other will be a new game for the iPhone. It’s only down on paper so far, but I think it should be cool, look for those early / mid summer.

Finally, I’ve also gone back to some of my original games, Z is for Zombie, V is for Vortex and F is for Falling, and started tweaking the performance, load times, and adding new levels.

So, that’s it. I’m going to start posting at least once a week with status updates. I’ve got a TON of ideas rattling around in my head, I just wish I had more time to get them down on paper.

 
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Z is for Zombie 2.0 Lite

10 Mar

On Monday I submitted Z is for Zombie Lite 2.0,  and it is currently in review with Apple. As version 2.0 was a significant update for the full Z is for Zombie, this is also a pretty big update, porting over many of the same changes:

  • Progress Saving
  • High Scores
  • Statistics
  • Zombies have hit points
  • New Weapon! Pistol
  • Massive performance improvements
  • New onscreen controls (joystick)
  • Smoother Accelerometer Controls
  • New Game Over Screens
  • Finally, a ton of bug fixes

Obviously not everything came over, I need to leave some of the good things in the full version :) So, you only get 2 weapons in the Lite version, the Ninja Star and the Pistol. You’ll have to spend the $.99 cents to upgrade to the full version to get the Shotgun and PipeBombs. It should be out this evening, in the mean time you can grab version 1.0 and check it out!

 
 

and so it goes

02 Mar

Z is for Zombie 2.1 was just submitted to the app store :) The general consensus from the 2.0 update was that the gameplay got a lot more difficult. I’ve balanced the fastest / strongest zombies so they move a little slower, and are a little easier to kill.

Not too easy though :)

If past updates are any indication, it should be out towards the end of the week.

 
 

Z is for Zombie 2.0 YouTube Video

28 Feb

Here is a YouTube video showing the new features in Z is for Zombie 2.0, the locked freeplay levels, new weapons and the new High Scores and Statistics screens. It’s sitting in review, and I’m hoping it comes out early this week.

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

 
 

Z is for Zombie 2.0 submitted

26 Feb

I just submitted Z is for Zombie 2.0, formally version 1.5. There were so many improvements and changes to the game, it really deserved a major release.

  • Progress Saving
  • High Scores
  • Statistics
  • Zombies have hit points
  • New Weapons! Pistol / Shotgun / PipeBomb
  • Massive performance improvements
  • New onscreen controls (joystick)
  • Smoother Accelerometer Controls
  • Unlockable Freeplay (go back and beat your score)
  • New Game Over Screens
  • Finally, a ton of bug fixes

Screenshots and preview video coming this weekend!