project: adrift status
well my new game was moving along pretty quick once I had the groundwork laid out, I had over 30 levels designed and more on the docket. Then I decided to redesign a major gameplay mechanic which set me back, but makes the game so much better. I’m still aiming for an april release, so [...]
preview of my new game
I know it’s been awhile, but it’s for a good reason. I’ve been hard at work at what I think is my best game to date. It’s coming to the iPad and the Mac App Store this spring, but for now here is a VERY quick sneak peak at the level selection system.
HypnoPhone 2.0 is out!
HypnoPhone is a ‘game’ I made last spring when I was first learning how to get stuff on the iPhone. It was pretty basic, but has some measure of popularity in the App Store. A few weeks ago I completely rewrote it from the group up, and it was just approved! This new version is [...]